![]() Additionally, in Melee, Brawl, and Smash 4, many throws take longer to execute on heavier characters, giving the opponent being thrown more time to properly react to throws and to DI effectively. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to KO a character. ![]() ![]() Weight is, in practice, understood as how difficult it is to send a character flying away. From Melee to Smash 4, some throws had different speeds depending on the weight of the character being thrown.
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